OpenGL implementations exist for a wide variety of platforms. The OpenGL API is an open standard, which means that various hardware makers and operating system developers can freely create an OpenGL implementation as part of their system. GPUs that support more recent versions of the standards are backwards compatible with applications that use the older standards for example, one can run older DirectX 9 games on a more recent DirectX 11-certified GPU.ĭirect3D application development targets the Microsoft Windows platform. Examples include: DirectX 9 and OpenGL 2 circa 2004 DirectX 10 and OpenGL 3 circa 2008 and most recently, DirectX 11 and OpenGL 4 circa 2011. As of 2005, graphics processing units (GPUs) almost always implement one version of both of these APIs. ( Learn how and when to remove this template message)ĭirect3D and OpenGL are competing application programming interfaces (APIs) which can be used in applications to render 2D and 3D computer graphics. Please help update this article to reflect recent events or newly available information. The reason given is: Very dated information, and does not include Direct3D 12 or modern APIs like Vulkan.
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