![]() You got to learn how to fight bosses cause even if I have super mega awesome team, I know not to take some boss fights due to bosses mechanics. Now for the most part I can pretty reliably to get to final boss every time and most of the time beat it. At first I found game super hard, unable to get to the mountain and thought some bosses are bs all the way through, then I could not beat exemplar. You legit don't have to lose a hero in a boss fight though, it's all down to experience. Please don't start flooding with gitguds. Which will make game better for everyone rather than a few "skilled" no-lifers. From "if you got f*ckd, you're f*ckd" to "keep player involved". ![]() Thanks for Cap Obvious' advices, guys, but did you even get the point of problem and proposed changes? Not about "mom, it's too hard", but about "how to make it better". Originally posted by jeron:Yep, and here we go. Being rewarded with a gameover is total bs. It would make the game, you know, playable.Ĭurrently – I'm just dropping it, because it's nothing but a waste of time. Because even losing some heroes in bossfight, you get to inn right afterwards, and can keep going with a new squad. Simple as that – and it would change the game experience tremendously. Maybe – if we're about to keep them "optional" – just make the boss lair an alternative to oblivion's rampart, so player has to choose one of them. ![]() The very end of map is perfect place for bossfight. And you anyway always want to postpone bossfight as much as possible – to potentially get more equip for battle. ![]() You have to face them – one or each one, doesn't matter at this point. With the requirement to bring a trophy to the mountain, bosses are NOT optional by no means. That is, for all your efforts and hard-earned victory, in reward you get a guaranteed gameover. Happened to me every single time I managed to kill a boss. Simply because they are outnumbered and can't act optimally. It would be even kinda interesting that game enforces heroes rotation in such a brutal way.Īnd thus, I don't understand – why in the world bossfight is not the very last encounter on map? Because how it works now – after defeating boss you stay with those two survived heroes, at half hp at very best, and in 99% cases they die in very next encounter. Which is sad, but would be playable if you get reinforcements after that. From 20+ hours of my experience, you are basically guaranteed to loose a hero or two in any bossfight. ![]()
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